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mineclearer
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mineclearer.doc
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1992-05-06
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--=<* Mineclearer *>=--
Version 1.0c 02.09.1991
--------------------------------------------------------------------------
(C) Kopetzky Theodorich '91 September
This programm was first seen under Windows 3.0 tm . It had the name
Minesweeper and the only drawback it had, was: it was a MS-DOS program.
So this is the Amiga-version.
Requirements: Amiga 500, 2000, 3000, ...
Kickstart 1.2 or greater
Copyrightnote: This program may be freely distributed (all files in
mineclearer.lzh) as long as it is provided that the program, its
copyright notice, this documentation are unchanged and no
commercial use is made with it without the written permission
of the author (see below)!
This game is shareware. If you like it, send $5 - $10 (or an equivalent
in any other currency) - please bills only - to the following address:
Kopetzky Theodorich
Muntiglstr. 9
5020 Salzburg
Austria / Europe
You can also send comments, ideas, bug reports (hope not) and so
on ...
The correct lharc-archive:
Listing of archive: 'mineclearer.LZH'
Original Packed Ratio Date Time Type CRC Name
-------- ------ --- -------- -------- ----- ---- ------------
28060 13009 54% 09-02-91 11:41:02 -lh1- 0933 mineclearer
2209 1380 38% 09-02-91 15:16:44 -lh1- 3EB8 mineclearer.info
10252 xxxx 63% 09-03-91 11:25:10 -lh1- xxxx mineclearer.doc *
600 69 89% 09-03-91 11:21:26 -lh1- 18AB mines.scores
-------- ------ ---
40305 17891 56% 4 entries
* (The CRC of mineclearer.doc is a recursive problem and therefore
set to xxxx. This is also valid for the packed size.)
--------------------------------------------------------------------------
Imagine you are the captain of a ship and you have to clear the sea from
mines. Instead of doing that in reality (only some people do that), you can
now play this game on your computer.
How to start the game:
Shell:
! If you start Mineclearer from the shell, mind that you have to
! set the stack to size 12000 (type: "stack 12000"), otherwise
! the program may run out of stackspace and crash.
Workbench:
Just doubleclick the icon.
How to play the game:
Symbolic representation of the gamescreen:
#1 Mineclearer V x.x #2
+-------------------------------------------+
Time | |
in s | . . . . . . . |
000 | . . . . . . . |
| . . . . . . . |
| . . . . . . . |
| . . . . . . . |
Mines | . . . . . . . |
left | . . . . . . . |
+008 | |
+-------------------------------------------+
Help: inactive + + + + + + +
------------------------------------------------------
Description:
^ Help remaining ^
#1: Close gadget.
#2: Screen depth gadget.
After starting the game you will see the game screen with an empty
field in the middle of the screen. A number of mines (displayed
on the lower left side of the screen (Mines left)) is hidden in
this field.
Your task is to mark all the hidden mines correctly. The time you
will need is measured and used for a top-ten table.
Things you will need to know to play:
Left mousebutton:
If you click with the left mousebutton in a field, it will be
checked if you pointed out a mine. If this happened, the game is
over.
Otherwise a number ranging from 1 to 8 will be displayed at that
position. This number represents the number of mines adjacent to the
field you clicked at. If the field has no adjacent mines, all
connected fields, which have no adjacent mines, will be revealed. The
fields, which are neighbors to that empty fields are displayed, too.
For example:
Field before you clicked:
# # # # # # #
# # # # # # #
# # # # # # #
# # # # # # #
# # # # # # #
# # # # # # #
# # # # # # #
Field after you clicked:
# # # # # # #
# 1 1 1 # # #
# 1 . 1 3 # #
# 2 1 . 1 # #
# F 1 . 1 # #
# # 1 1 1 # #
# # # # # # #
Another function of the left mousebutton: If you click at a number
(denoting the numbers of mines in the vicinity), the fields, which
are not visible yet will be pressed down, so you can see how many
adjacent fields remain.
Right mousebutton:
The right mousebutton is used to set and remove flags. You use these
flags to tell the computer where you think that mines are.
A position, where a flag should be in the above gamefield, is denoted
by a "F". At this position has to be a mine, because the upper right
field shows that it has 1 (one) mine as neighbor and the only free
field where a mine could be, is the field where the F is.
Shift + left mousebutton:
This is probably the most important thing with playing Mineclearer.
When you are sure that you placed your last flag correctly, you can
click with shift + left mousebutton on a field, where a number is
displayed. The game will check if there is a mine where your flag is
an then reveal all other neighbors of the field you clicked in
unless they have not already numbers. If there was no mine at the
position of the flag, that will be the end of the game.
Example:
Before you click at position "a":
# # # # # # #
# 1 1 1 # # #
# 1 . 1 3 # #
# 2 1 . 1 # #
# F 1 . 1 # # Assume that there is a mine at "F"
# # 1a 1 1 # #
# # # # # # #
You clicked at the position "a":
# # # # # # #
# 1 1 1 # # #
# 1 . 1 3 # #
# 2 1 . 1 # #
#h F 1 . 1 # #
#g 1b 1a 1 1 # #
#f 1c .d 1e # # #
The positions b-e have been revealed. Now you could click at "b" to
reveal the fields f-h.
Example with wrong set flag:
# # # # # # #
# 1 1 1 # # #
# 1 . 1 3 # #
# 2 1 . 1 Fw #
# # 1 . 1a # #
# # 1 1 1 # #
# # # # # # #
At the position w is no mine, therefore the flag is wrong. If you now
click at position a, the game will be over and the wrong set flag
will be displayed.
Amiga + H:
This activates the helpmode. The line "Help: inactive" will change to
the line "Help: active" and vice versa. Help is activated by
pressing the key "Help".
Help:
If you press Help, a red cross will be displayed at a position where
no mine is. In the first part of the game this position will have no
mines as neighbors and so you may get a pretty big field revealed,
but later on you may get numbers as well (when the program ran out of
empty fields).
NOTE:
-If help is on and you start a new game, a red cross will be
displayed.
-Every help you use will add 5 seconds to your game time.
-You have 7 (seven) helps.
-Help is only available when a game is running, otherwise the
screen will blink.
There are 4 modes to play: beginner, semiprofi, profi and custom. Each
differ in field size and number of mines. With the 4th mode (custom-mode)
you can create your own field. Just enter width and height of your field
and the percent of mines it should contain.
If you win a game in beginner-, semipro- or profi-mode, you may enter your
name in the top-ten table, which will be saved when you quit the program
(Sorry: there are no high-scores for custom-mode).
Menustuff:
The menus should be fairly self-explanatory.
All items from the Project-menu are reachable via command-sequences
(Amiga + command key). These shortcuts will only work if the mouse is
NOT over the minefield because the right mousebutton is needed for
setting and removing flags and therefore the menus are deactivated.
!!! If all the above sounds confusing to you, play some games and you will
!!! see, it is not that complicated.
Additional note: the supplied score-list is real!
--------------------------------------------------------------------------
Things to do:
- Sound
- Bigger minefield (?)
- What else ???
--------------------------------------------------------------------------
Version History:
02.09.1991 Version 1.0c
Remove some superfluous code => executable is now smaller.
Wrote documentation. Ran it under Kickstart 2.0. Worked well.
28.08.1991
Added NTSC-support. Program should now run on any NTSC-Amiga.
I still don't know if it runs on Kickstart 2.0 (but I don't see
why it should not).
Tuning again.
15.08.1991
Added final things like About-window. Optical work, tuning
11.08.1991 Version 1.0b
Removed codeline causing Guru (2h work, phew). Fixed text (German
and English mixed).
Optimizing code.
Version 1.0
Program runs with subtle gurus (sometimes).